
For the teacher: See the competency goals and objectives associated with each section of online activities.
| LEVEL TWO | |
| A |
Competency Goal 1: The learner will read, write, model and compute with whole numbers through 999. 1.01 Develop number sense for whole numbers through 999 1.02 Use area or region models and set models of fractions to explore part-whole relationships in contexts. 1.03 Create, model, and solve problems that involve addition, subtraction, equal grouping, and division into halves, thirds, and fourths (record in fraction form). 1.04 Develop fluency with multi-digit addition and subtraction through 999 using multiple strategies. 1.05 Create and solve problems using strategies such as modeling, composing and decomposing quantities, using doubles, and making tens and hundreds. 1.06 Define and recognize odd and even numbers. |
| B
|
Competency Goal 2: The learner will recognize and use standard units of
metric and customary measurement. 2.01 Estimate and measure using appropriate units. a. Length (meters, centimeters, feet, inches, yards). b. Temperature (Fahrenheit) 2.02 Tell time at the five-minute intervals. |
| C
|
Competency Goal 3: The learner will
perform simple transformations. 3.01 Combine simple figures to create a given shape. 3.02 Describe the change in attributes as two- and three-dimensional figures are cut and rearranged. 3.03 Identify and make: a. Symmetric figures. b. Congruent figures. |
|
D |
Competency Goal 4: The learner will understand and use data and simple
probability concepts. 4.01 Collect, organize, describe and display data using Venn diagrams (three sets) and pictographs where symbols represent multiple units (2's, 5's, and 10's). 4.02 Conduct simple probability experiments; describe the results and make predictions. |
E
|
Competency Goal 5: The learner will recognize and represent patterns and
simple mathematical relationships. 5.01 Identify, describe, translate, and extend repeating and growing patterns. 5.02 Write addition and subtraction number sentences to represent a problem; use symbols to represent unknown quantities. |
GROUP A:
Whole Numbers through 999
(NCSCoS_M_2_1.01-1.06)
Addem and
the Ants - Regatta
Watch Addem in this math story
Addem and the Ants - Square Bashing
Watch Addem in this math story!
GROUP B:
Measurement & Time
(NCSCoS_M_2_2.01-2.02)
Telling
Time
Scroll down - put the clock's hands where they need to be to show
the correct time.
Telling Time
Match the time with the correct clock face.
Analog & Digital
Match the time on the clock face with the digital time.
Telling Time
Match the time with the correct clock face.
GROUP C:
Transformations
(NCSCoS_M_2_3.01-3.03)
Space
Station
Build robots by picking the correct shapes.
Patch Tool
Read the directions and then use the shapes to create your own figure.
Polygon Sort
Separate the polygons from the non-polygons.
GROUP D:
Data & Probability
(NCSCoS_M_2_4.01-4.02)
Reading Bar Graphs
Use the graphs to answer the questions.
GROUP E:
Communicating Effectively
(NCSCoS_M_2_5.01-5.02)