LEVEL TWO

A     B     C     D     E

For the teacher: See the competency goals and objectives associated with each section of online activities.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LEVEL TWO
A
 

Competency Goal 1: The learner will read, write, model and compute with whole numbers through 999.
1.01 Develop number sense for whole numbers through 999
1.02 Use area or region models and set models of fractions to explore part-whole relationships in contexts.
1.03 Create, model, and solve problems that involve addition, subtraction, equal grouping, and division into halves, thirds, and fourths (record in fraction form).
1.04 Develop fluency with multi-digit addition and subtraction through 999 using multiple strategies.
1.05 Create and solve problems using strategies such as modeling, composing and decomposing quantities, using doubles, and making tens and hundreds.
1.06 Define and recognize odd and even numbers.
 
B

 

Competency Goal 2: The learner will recognize and use standard units of metric and customary measurement.
2.01 Estimate and measure using appropriate units.
       a. Length (meters, centimeters, feet, inches, yards).
       b. Temperature (Fahrenheit)
2.02 Tell time at the five-minute intervals.
 
C

 

Competency Goal 3: The learner will perform simple transformations.
3.01 Combine simple figures to create a given shape.
3.02 Describe the change in attributes as two- and three-dimensional figures are cut and rearranged.
3.03 Identify and make:
       a. Symmetric figures.
       b. Congruent figures.
 
D
 
Competency Goal 4: The learner will understand and use data and simple probability concepts.
4.01 Collect, organize, describe and display data using Venn diagrams (three sets) and pictographs where symbols represent multiple units (2's, 5's, and 10's).
4.02 Conduct simple probability experiments; describe the results and make predictions.

E

 

Competency Goal 5: The learner will recognize and represent patterns and simple mathematical relationships.
5.01 Identify, describe, translate, and extend repeating and growing patterns.
5.02 Write addition and subtraction number sentences to represent a problem; use symbols to represent unknown quantities.

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GROUP A: Whole Numbers through 999
(NCSCoS_M_2_1.01-1.06)

  1. Interactive 10s to 1000 Chart 
    Scroll down - then practice counting by 10. 
  2. Spooky Sequences 100-999 
    Figure out what number is missing.
  3. Addition Pinball 
    Use the flippers to create addition problems then click on the answer.
  4. Math Tunnel Blaster: Addition 
    Solve the problems and blast through the tunnel.
  5. Calculator Quizzer: Addition 
    Answer the problem and then check your answer.
  6. Ghost Blasters II 
    An addition game for 2 people.
  7. Addition is Bugging Me 
    Pick 2 numbers and then see the answer.
  8. Subtraction Pinball 
    Use the flippers to create subtraction problems then click on the answer.
  9. Math Tunnel Blaster: Subtraction 
    Solve the problems and blast through the tunnel.
  10. Calculator Quizzer: Subtraction 
    Answer the problem and then check your answer.
  11. Take it Away 
    Practice with subtraction.
  12. Go Dog Subtraction 
    See 2 numbers, hit the subtract button, and watch it happen! 
  13. Hoot's Math 
    Add, subtract or do mixed problems. 
  14. Addition with Regrouping 
    Work the problem step by step - including carrying the ones.
  15. Seeing Doubles 
    Match the doubles addition problem with its answer. 
  16. Matching Pictures to Number Sentences 
    Look at the pictures and figure out the number sentence.
  17. Even & Odd 
    Read a story and see which numbers are even and odd.
  18. Ghost Blasters - Even 
    Click on the even-numbered ghosts.
  19. Ghost Blasters - Odd 
    Click on the even-numbered ghosts.
  20. Count by Multiples 
    Decide what number to "count by" and then see if you can get to 100 in 1 minute!
  21. Ghost Blasters Multiples 
    Choose a number and then click on the unfriendly ghosts (those that have a multiple of that number).
  22. Multiples 
    Which of the numbers is a multiple of the the number shown?
  23. Ordering 3-Digit Numbers 
    Put the numbers in order least to greatest.
  24. Tens and Ones Lesson 
    Learn about the 10s and 1s places.
  25. Math Concentration 
    Match the number or number word (1-6, 1-10 or fraction) with its graphic representation.
  26. Addem and the Ants - Antthea's Acorns 
    Watch Addem in this math story!
  27. Addem and the Ants - Cowboys 
    Watch Addem in this math story!
  28. Addem and the Ants - Regatta 
    Watch Addem in this math story

  29. Addem and the Ants - New Office 
    Watch Addem in this math story!
  30. Addem and the Ants - Square Bashing 
    Watch Addem in this math story!

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GROUP B: Measurement & Time
(NCSCoS_M_2_2.01-2.02)

  1. Telling Time 
    Scroll down - put the clock's hands where they need to be to show the correct time.

  2. Telling Time 
    Match the time with the correct clock face.

  3. Analog & Digital 
    Match the time on the clock face with the digital time.

  4. Telling Time 
    Match the time with the correct clock face. 

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GROUP C: Transformations
(NCSCoS_M_2_3.01-3.03)

  1. Space Station 
    Build robots by picking the correct shapes. 

  2. Symmetry Activity 
    Practice making patterns with symmetry.
  3. Line of Symmetry 
    ort the figures with lines of symmetry from those figures without symmetry.
  4. Patch Tool 
    Read the directions and then use the shapes to create your own figure. 

  5. Polygon Sort 
    Separate the polygons from the non-polygons.

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GROUP D: Data & Probability
(NCSCoS_M_2_4.01-4.02)

  1. Reading Bar Graphs 
    Use the graphs to answer the questions.

  2. Reading Venn Diagrams 
    Use the diagram to answer the questions.

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GROUP E: Communicating Effectively
(NCSCoS_M_2_5.01-5.02)

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